Here is the list of known issues we have well documented going into the v1.1.0 release:

  1. Game crashes after 2-3+ starts and quits to menu (while show story is on it happens quicker) - We are pretty certain the frequency of this crash is based on the active devices memory state (how much is in use). We need to gather more information, we have devices this does not fail on after countless attempts (well we stopped counting after 10)
  2. Turtle Gets stuck on rocks. We need to investigate this to some length. We got a sticky spot on the rock if you hit it absolutely perpendicular to the rock (tilted back).
  3. If game is started with home button on left the tilt controls are inverted. There is a workaround to this. Flip your device around till the game flips (and flip it back if desired). This 'un-confuses' the orientation state of the device.
  4. Options panel enable sound does not work if sound was toggled off on title screen: Pesky oversight on are part. We will fix it as soon as figure out what got bumped.
  5. GameCenter button does nothing (on options panel): But it should! It's probably a typo in the link to call up game center. For now we will just rely on OpenFeint for Achievement viewing.
  6. Flip in the nest is smaller than the Flip in the game once launched: it's a visual bug and super low on the priority list right now (and has been since the first commercial beta release).
  7. Custom audio levels (music and sound FX) not restored when game is restarted after being completely shutdown in device interface): You'll come back to either full on or full off audio volume settings.
  8. Enabling audio once in-game will only allow sound FX to be played, and upon return to title screen all sound is still disabled: This is a persistence bug to be worked out. Not enough to stop shipping, but clearly it is not working as designed.
  9. "Tap to Flap" hint is showing at games end when ending close to and/or near negative score.
  10. Parallax bug seen (trees popping in and out) when going reverse for some distance. It wasn't really designed to go backwards! Easy enough to fix, probably why it's not done...
  11. Second generation devices (running iOS 4.2) do not have enough memory to support the music being played in the background.

Comments (1) -

Hunter
Hunter
4/15/2012 12:49:02 PM #

We are getting a report that v1.1.0 is not working well on second generation devices (iPod in this case). It looks like we are using too much memory to play music of all things. On the positive side once we know where the problem is, we can then recreate it. We can likely fix it. Stay posted. We'll update as time allows.

Add comment

  Country flag

biuquote
  • Comment
  • Preview
Loading

CodeWorx Studios

Welcome! Satisfaction *not* guaranteed. Mileage may vary.