Well I a lot has happened since last update. Lets see if I can summarize.

Doodle Army 2 (DA2) has gotten a lot of attention this round. It was due. We have always had a serious hacker problem. It stems from an architecture choice made from its inception that makes hacking easy. At the inception it was easy to handle bluetooth near proximity networks, and community policed. You just walk over to the offender and knocked the device out of their hand and had words ;).  I could care less about the piracy of in app purchases. I give a lame kudo for keeping a buck or two out of my pocket per script kiddy using your hack. Its a game after all, and those purchases function within the normal expected bounds of the game experience, but what I can not abide by is people hacking to gain "1 shot" kills, infinite life, etc. That affects the positive multiplayer experience in a negative way, which effects the number of people who want to play, etc. So DA2 is getting some serious client and server tweaks as we take steps to make it annoying to hack, etc. The sad part is it ups the amount of work the servers have to do, so it actually costs us more. A downer, but that work has went well. We added some new weapons. Fixed some odd bugs (rocket launcher and map related. We had some issues integrating an ad framework into DA2, that slid us to the right several weeks.

In other great news we are still working on an Android for Doodle Army (the original) and now we are just starting a port to Windows 8. It is a matter of time before we are simply building games in an agnostic as possible fashion then porting to every platform. The days of use being a one platform pony show are coming to an end.

Zombie Road Rage is doing well enough. Not super amazing, but interesting to see how many people are still playing (about 1/15 the amount as DA2)

Flip the Bird... (Flop the Bird) Well the kids love him. We see him going free someday when we have a slow moment. Otherwise it is just underwhelming. We think we know part of the problem. It needs a tutorial, and a 

I am sure I am leaving out something interesting... In any case I better get back before someone realizes I have slipped out of my enclosure.

What I really want to do is fire up Dwarf Fortress and Tekkit (Minecraft)... But that will have to wait... There is much work to be done yet.


I am not sure why everyone is so bent about using Windows 8 (which is not windows phone 8, but hang in I will get to that part, as I believe MS will get Windows 8 to be more attuned to windows phone 8 too.) So W8 has essential what is a Windows 7+ interface *and* the new interface formerly known as Metro (IfkaM)

If you don't like one part use the other. Essentially very little changes in that regard if you use the win7 style interface. Personally I think the IfkaM interface would make a great screen saver of sorts. The live tiles are interesting concept. So it may make a great interactive desktop. Give it a chance I say. Be open to change. Hell give it a month and someone will have a Windows 3.1 interface if that floats your boat.

So I am not bent about the existence of windows 8, but I do loathe that my world is about to have ANOTHER dang platform to consider... but this news actually piqued my interest today: http://www.edge-online.com/news/unity-announces-windows-phone-8-support 

Supporting multiple platforms is a real time sink and I think I am ready to commit to a tool to make it happen at the cost of control at or near the hardware... I think I am... Ask me later what I thought about it. ;)

 

I tinker with my Linux because I have to.

I tinker with my Windows because I can.

I tinker with my Mac because I was told not to.


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