Why do we call it 'X'. Well because it is our cross platform version. We are heading into testing with Android this week? (I am small part of that project, so I am looking over my shoulder to get confirmation, yes... Chad is nodding that is what he *wants* to do. Ok that is properly caveated. We have the Windows 8 Win32 version working quite well and passing the WACK too! That leaves 64 bit and ARM to be worked out, it is rather non-trivial though. You Surface users will NOT be left behind. I am doing this for you. I really need to get off my desktop and get one I guess. The simulator only goes so far (i.e., Win32/x64)

We are using cocos2d-x to port the existing HD version of the original game over to  the new platforms. There is no reason we have to stop there. We have almost gotten over the tipping point effort wise.

For people looking for help, look me up. I simply have no time to put stuff out right now. I may change my mind if a lot of people want help. Let me throw some search terms out there:
Windows 8
Cocos2d-x
CC_PLATFORM_WIN8_METRO (which I have renamed CC_PLATFORM_WIN8_STORE for accuracy reasons. Metro is not a template type (anymore))
Chipmunk (yes I have gotten chipmunk to compile and run in windows store project. I know the settings. Seriously I will write and share about this, but don't wait. just ping me if you never found it. If anything it will force me to post once, and share if a lot of people are looking for it. There is no reason *everyone* should suffer. I make a good martyr eh! ;)

I have taken the last two weeks as vacation from my day job to just bunker down on this porting and Windows 8 problem for Appsomniacs. The cocos2d template was not v2 (API) so I bit the bullet and made it support that API for the calls we used. A complete update is a bridge to far and I don't trust my C++ 100% yet. It doesn't mean I won't share what I got, in a pinch I'll just send it to you, but eventually I will add it to the official project fork I made. 

Happy super duper holidays. Remember to hug your kids and loved ones. Enjoy the moments and let the less fun parts of life just sit in darkness for a while. The new year will be upon us and we can start to tackle all our open issues with renewed vigor once we take a moment to remember what we are fighting and striving to promote, protect, etc. Am I calling for a holiday cease fire? I guess I am. It has been a really hard week to work on violent games. Really hard. Especially with kids involved. Some of you guys may never get that, that's something you will get with time. An appreciation of life in general comes with time (on average I think that is true.)

For the few that actually read this. Thanks for watching, and see you next update.

 

 

 


Time to get your Friday nerd on! Here is a gaming oddity. I didn't actually look into Dwarf Fortress (DF) till a few years ago. I was on a personal quest for some kind of time filling 'simple' RPG when a friend (Miccah Merrill) suggested I get over my hangup and try it. There was a new adventure mode (satisfying my desire for an RPG), but I never got that far! I'll try it someday along with Dungeon Crawl Stone Soup RPG... There is simply not enough time in the day. And the latest release notes said something about mining carts. OK now this I got to see!

I agree with the source blog's title and the graph is rather accurate... I am glad and sad I waited this long in life to finally stop whining and get into this game/simulation/lifestyle. Bay12 Games (Tarn Adams and his brother) have been crowd sourcing this game for decades. They are the first kickstarter before kickstarting was cool since they operate solely on donations. Read this well written article by the NY Times for the full history.

 

If you ever want to be bored to tears about my escapades in DF just ask!

I don't know if the following image was original work of the blog post I caught site of it on, but here the link. And the image is being served from my service (as a courtesy to their bandwidth, what are the accepted courtesies these days?) 

http://dodonov.net/blog/2009/09/12/one-game-to-rule-them-all/ 


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